make and sell certain individual (i.e.If you comply with and follow the Essential Requirements (in the Brand and Asset Usage Guidelines) and Naming Guidelines, YOU MAY: These are the “Naming Guidelines” and they apply to everything you might do under these Guidelines. To help you understand part of this and just so we are clear, regardless of anything else, YOU MAY NOT use the Name in or as the main or dominant name or title of any commercial product or service. "Minecraft - the ultimate help app" (we're NOT cool with that). you don't use any other aspect of the Brands or Assets (as defined in the Brand and Asset Usage Guidelines) as part of any related branding, including as or as part of any logo.Įxamples of naming: "The Shaft - a Minecraft podcast" (we're cool with that).you ensure that the Name (which includes any confusingly similar name) is not the dominant element or the distinctive part of your complete name or title.
Please note that we reserve the right to change our mind at any time (such as if people start to take advantage of our good intentions) and to update these Guidelines. They don't form part of the Policies but they exist because we currently think it is a good idea to let some of these things happen.
We have therefore drafted these Guidelines to allow some leniency with respect to limited commercial activity as outlined below. This may change as time goes by but for now, we hope that it helps you understand what you can and can’t do, and helps Minecraft fans do more (and limit those that try to go too far). However, since we do love the idea of players and fans doing cool things and sharing them with the community, and we realize that sometimes you need to charge to cover your costs, the following explains what we (currently) consider to be commercial use / commercial things. The Minecraft EULA and Brand and Asset Usage Guidelines ("Policies") restrict the commercial use of the Minecraft Name, Brand, and Assets, including software, graphics and audio. Updated: 17 April 2020 17:24 Minecraft Commercial Usage Guidelines